It was said by many that the jungles of Chult were the most dangerous places in Faerûn. The plants were intelligent predators while the predators themselves were massive and armed with huge teeth and claws. Insects bit and stung travellers almost constantly, the heat and humidity was almost unbearable and the undergrowth contained a multitude of poisonous snakes. Worst, however was the disease that ran rampant in the area. Most things in the jungle had some sort of illness or parasite and it was very easy to catch such illnesses off them. Even the water was tainted and had to be boiled if it was to be drunk. On top of all this, the intelligent creatures that eked out an existence in the dense foliage were perfectly happy, and sometimes went out of their way, to track travellers in order to hunt them down and kill them.
supported by 12 fans who also own “Jungles of Chult”
Great work, i will use it in my D&D game where the party is about to go into high mountains to fight a white Dragon!
"Winter's Wrath" will be the first part of the battle while "Norsu, The Awakened" will be the second part!
Thanks for having made the perfect music for this epic encounter!
Xero xeronos
supported by 12 fans who also own “Jungles of Chult”
This whole soundtrack is enhancing my campaign so much. It has all my players really immersed. 10/10 amazing work. I use it in my main campaign, but also have used some songs in some side stuff such as spooky season one shot where the big bad was a headless horseman and the party had to investigate a small town to figure out who he was and why he was decapitating seemingly random people. xector64